Established at the gaming table

Tools Forged
for the Table

A guild of Dungeons & Dragons tools — a library for your homebrew, a character sheet that does the maths, and a loom for weaving your sessions together. One account opens every hall.

One key to every hall

Three Halls. One Guild Account.

Sign up once and every hall knows you — and what you make in one flows into the others.

Your Guild Account
Homebrew LibramThe Scriptorium Plot and WeaveThe Loom PC on ParchmentThe Hall of Heroes

Libram → Plot and Weave

Homebrew into your prep

Your monsters, NPCs and items walk straight into your session prep

Libram → PC on Parchment

Homebrew onto the sheet

Homebrew weapons, magic items, spells, classes and subclasses, straight onto the sheet

Plot and Weave → PC on Parchment

From the DM to the table

Recaps land in your players' Notes tab, and private DM notes go straight to their sheets

The Scriptorium

Homebrew Libram

Every item, monster and table your group has ever invented, bound into one illuminated tome — searchable, shareable, and ready at the table.

  • Import from a photo or screenshot, or write it by hand
  • Stat blocks and tables that read like the real books
  • Lend your whole library with a single link

The Hall of Heroes

PC on Parchment

A living character sheet that looks like the real thing. Build from official options, roll straight off the page, and print a pixel-perfect sheet for games night.

  • Five editions, from 5.5e back to AD&D 1e
  • 3D dice that tumble across the parchment
  • Homebrew gear pulled straight from your Libram

The Loom

Plot and Weave

Plan the campaign as a branching tree of beats, run the night from the same screen, then hand your players a recap penned in the voice of your chosen scribe.

  • Every beat tickable — a tick cascades down its branch
  • Six scribe voices to tell the tale
  • Five skins, from illuminated folio to the Underdark

Where the guild began

The Old Forge

Torch & Turn — the guild's first tool. A combat tracker for initiative, HP and conditions, with players following along from their phones. The fire's banked for now, but it still runs a fine encounter.

Light the forge →
Torch & Turn's live combat tracker on an iPad

The guild

About the Guild

Appwrights Guild started the way most homebrew does — at the table, hitting a problem no existing tool solved cleanly. Torch & Turn came first, for combat. Homebrew Libram followed, because every table's best content deserves a proper home. PC on Parchment put the character sheet on the same shelf, and Plot and Weave gave the DM somewhere to plan.

Every app here is built the same way: simple enough to pick up mid-session, useful enough to keep coming back to. No ads, no subscriptions. If it doesn't earn its place at the table, it doesn't ship.